Spells and Upgrades

"The Spell Factory is home to veteran Wizards who are better suited to creating magical weapons than front-line combat. Use their powerful Attack Spells to turn the tide of a battle in your favor!"


The Spell Factory allows the player to create Spells. There are currently 3 spells: the Lightning Spell, Healing Spell and Rage Spell.

 

 

Lightning Spell

"Electrocute your enemies with bolts of lightning! 'Cast this spell at the enemy village to damage building and units inside a small area."

Level Total Damage Cost Damage Type Time to Create Targets Laboratory Level Required
1 300 15,000gemsArea Splash 14 Hours

Ground & Air

None
2 330 18,000gems Area Splash 14 Hours Ground & Air
3 360 21,000gemsArea Splash 14 Hours Ground & Air
4 390 gems Area Splash 14 Hours Ground & Air
5 gems Area Splash 14 Hours Ground & Air 6

Healing Spell

Cast this spell to create a Ring of Healing. Your units will be healed while they are inside this ring."

Level Total Heal Cost Heal Type Time to Create Targets Laboratory Level Required
1 400 25,000gemsArea Splash 16 Hours Ground & Air None
2 600 29,000gemsArea Splash 16 Hours Ground & Air
3 800 33,000gemsArea Splash Ground & Air
4 gems Area Splash Ground & Air
5 gems Area Splash Ground & Air

Rage Spell

"Enrage your units to make them bigger, faster and stronger! Cast this to create a Ring of Rage! Your units will gain speed and attack power while they are inside this ring."

Level Damage Increase (%) Speed Increase Cost Effect Type Time to Create Targets Laboratory Level Required
1 130 20 40,000gemsArea Splash 18 Hours Ground & Air None
2 gems Area Splash Ground & Air
3 gems Area Splash Ground & Air
4 gems Area Splash Ground & Air
5 gems Area Splash Ground & Air